Sep 20, 2006, 09:04 PM // 21:04
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#41
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Loviatar, once all the "hardcare" people rage quit the game, the "lite" people won't have anybody able to farm inscriptions cheaply for them.
Quite an improvement to disenfrancishe your most dedicated fans.
I am not some uber rich guy. Loviatar, you probablly have more money then me. My most "godly" weapons are 2 purple axe (14^50 and 14% while in a stance, shocking and zealous with +26 and +30 fort grips).
I'm happy with those two weapons. Not because I was able to buy them, but because I feel like I earned them.
And Herbalizer, I'm glad to see we are on the same wavelength.
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Sep 20, 2006, 09:21 PM // 21:21
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#42
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Ascalonian Squire
Join Date: May 2006
Location: Colorado
Profession: W/Mo
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Quote:
Originally Posted by The Herbalizer
LOL. Im not worried in the slightest any more. Im still looking for a 15% -5 Energy Crystalline Sword as im so confident I wont be affected. I dont see any Beta Testers or whatever they are selling all their collections worth hundreds of ecto. Surely if they were to lose hundreds of ecto they would sell their stuff? It will most probably apply to Nightfall only items and even then maybe only certain skins.
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I think ANet would be smart enough to make the system universal through all games, however, they did not implement a storage tab for propechies only accounts...or all armor options for each type of armor skin...that would be nice.
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Yes it would be unfair. Very unfair.
Collectors items anyone? O not good enough for you? Work for nicer skins then as nice skins dont make you a better player.
How is owning nice items ripping of people :S ???
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Owning nice items is just that...it's nice, but then why should I have to pay some other guy exhorbitant amounts of money to be able to have the kind of weapons I would like for my characters? Is that other guy so stuck up that he charges people an arm and a leg just to get his money and then leave it in his storage?
The way I see it, it's like the stock market. People chose to invest in rare items. It worked great, people became rich. Rich people are now crying out that the economy is going down the drain. Tough luck. They took a calculated risk, and it paid off up until now. It's the average joe who now gets to have his share of Guild Wars' amazing weapon skins, ironically, for what is affordable to him, not the seller.
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Maybe you should ask for FOW armor to be achieved easier / quicker? What about faster faction? Instant lvl 20 chars? All towns unlocked? Expensive items do not give you a advantage over collectors. They are a luxury just like fow armor.
They have collectors and common perfect golds already. If they want it they should work for it. Maybe they should not have to work for fow armor or faction, how about instant titles? as fow armor and titles just like rare gold items is purely a luxury. clean or imperfect rare items can be bought cheaply and the difference between 14>50 and 15>50 is virtually nothing.
You already have a chance to get good gold items. What you will get is good rare items cheaply.
Guess they payed for fow armor too, fame and rank? titles? all towns? faction? where does it end. Last time i checked 15>50 high req storm bows cost barely anything. 14>50 ones could be bought for a few k.
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ANet is making all of those items more affordable to the casual player, that is, the person who plays a few times a week for an hour or so. You are suggesting ANet disregard these players and make them grind through the game to get anything enjoyable out of it? Seems a bit out of line to me.
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Word to that. Prices for items and the inherent mods will fall and fall meaning less and less work is needed. What after that? PVP, armor? What if you dont like pvp and have all the armor you want.
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There are things such as replayability, titles, and/or helping friends, etc. There are so many other things in Guild Wars besides the crazy WTB/WTS economy, which is not what the game is about.
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They already can afford perfect gold items as you can pick up tons of usable ones for under 10k.
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How many people hold onto those? How many of the golds that drop just get merched back into the system because it won't reel in 100k+? Chances of finding those weapons are slim now.
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I can continue to display my stature. Ill just go round showing people a max out trade window or buying fow armor for every single char I have. I can still show off and be elitest Although I dont like showing off and is why I didnt post in that thread in riverside where everyone else is.
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Kudos for not showing off your "max uber 1337N3S5," that isnt what this game is about.
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I was never a hardcore trader or used the reset. gold can be made casually and easily. I still make very nice deals and I dont even play much anymore.
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With current market prices, many people who play casually have hard times getting their armor, and when you factor in that nice looking skin that goes with said armor....casual players are overwhelmed at market prices, I know I was for a long time when I was a young-gun GW player, and I still am amazed at material prices sometimes.
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It puts you at a massive disadvantage. The best weapons to own stat wise are rare skinned ones.
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Um, how are the best-looking weapons even considered the best stat-wise? I think you mean to say that the best weapons stat-wise are the max damage weapons.
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I think most people are jealous anyway. Those perfect collectors or common skinned gold items are so inferior to the rare skinned one O.o
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Jealousy has nothing to do about it, it's about balancing the game so that everyone can have a fair chance to get what they want regardless of how many hours they play. Kudos to ANet.
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Sep 20, 2006, 09:36 PM // 21:36
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#43
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by HawkofStorms
Loviatar, once all the "hardcare" people rage quit the game, the "lite" people won't have anybody able to farm inscriptions cheaply for them.
Quite an improvement to disenfrancishe your most dedicated fans.
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and that is precicely the price point that all but the hardest hardcore gold is my game will balance at.
a list of the rage quitters so far all of whom stated on leaving that when they and their fellow traverers left the game would die without them
1. the UAS or we leave crowd........they left
2. the RAISE THE LEVEL CAP or we leave crowd........they left
3. the RETURN OUR FARMING SPOT........or we leave......gone
4. the REVERSE THE AOE/EOE/ETC......or we leave....gone
now it is the turn to shake out the relatively small number who only play the game to make the next big sale group.
as the hardest hardcore quit prices will stabilize at where demand is great enough to make the remainimg farmers feel it is worth it to do it.
as a bit of whimsey one of the very first rage quitters stated that he was the most loyal fan of GW which was why he left.
also in interviews it has been stated that GW is not and was not intended to be hardcore either PVE/PVP
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Sep 20, 2006, 09:37 PM // 21:37
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#44
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Krytan Explorer
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Quote:
Originally Posted by |pyro|
Am, skill? Skills + equpiment needed, you need experience to farm hard lvl areas, as you farm them you get higher experience and knowlede about skills and ggame mehancis and combos, at least i did, but i gues, first day playes figure ggame mehanics also.
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Maybe I misunderstand your point because of the broken english, but I don't think it takes a whole lot of skill to farm repeatedly. Once you have enough knowledge and have worked out your skill bar enough to do one farming run, what exactly are you proving by doing it over, and over, and over, and over, and over again until you have the cash for FoW armor or a little crystal sword?
I think FoW armor is for looking cool, and maybe showing off how much time you've put into playing, I don't think it necessarily says anything about your "eliteness" at all.
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Sep 20, 2006, 09:47 PM // 21:47
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#45
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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I think this is just a way to have newbs stay in the game longer and buy more of their stuff....think about it... if some new kid comes into playing guild wars and tries to buy a cool looking weapon, what happens!? he finds a bunch of 100K+XX ectos deals and ppl constantingly spamming. This may really hurt long term gamers, but they gain more newcomers who stay longer... Plus this evens out all weapons, only the weapons skins will matter ( and usually the req. for ppl who hate using too much attribute points on weappons mastery)
I personally think that this is good for current starting/ newer gamers annd even better for incomers who want to buy rare skins. Why should we have to play for hours doing boring farming...when we can just buy and sell to eventually get a nice weapon.
the next step is making all crafting materials the same price to buy and sell, as well as a rare skin shop.
Also, Undead Roadkill...you are 100% righ about people who own FoW armor and the crystalline swords.
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Sep 20, 2006, 09:51 PM // 21:51
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#46
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<3 Ecto
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Quote:
Originally Posted by swimnserve88
Um, how are the best-looking weapons even considered the best stat-wise? I think you mean to say that the best weapons stat-wise are the max damage weapons.
Jealousy has nothing to do about it, it's about balancing the game so that everyone can have a fair chance to get what they want regardless of how many hours they play.
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Sarcasm ftl.
You can buy 14>50 weapons for a fraction of a cost and they do .40 less dmg or something. Everyone now has the chance to own an awsome weapon with a rare skin. Many crystalline owners dont customize theirs. Buy a rubbish one for under a 100k and customize it and you will do more dmg.
Quote:
Originally Posted by swimnserve88
How many people hold onto those? How many of the golds that drop just get merched back into the system because it won't reel in 100k+? Chances of finding those weapons are slim now.
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I know for a fact they are being sold. Go to the sell forum and there are hundreds if not thousands of perfect gold items for low prices
Last edited by The Herbalizer; Sep 20, 2006 at 09:56 PM // 21:56..
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Sep 20, 2006, 09:57 PM // 21:57
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#47
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Loviatar
GW is not and was not intended to be hardcore either PVE/PVP
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Thats a lot of BS, and you know it. If you put up a $100 000 first price in a tournament for the top guilds, you make sure it becomes hardcore.
AND this is still a rumor from a magazine that just got the Nightfall preview date ALL WRONG. I belive it when I see it in game.
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Sep 20, 2006, 10:11 PM // 22:11
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#48
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Stockholm
Thats a lot of BS, and you know it. If you put up a $100 000 first price in a tournament for the top guilds, you make sure it becomes hardcore.
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Good point, but really has nothing to do with the "hardcore" pvE players.
They want millions of gold... why?
Quote:
Originally Posted by Stockholm
AND this is still a rumor from a magazine that just got the Nightfall preview date ALL WRONG. I belive it when I see it in game.
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Wrong. It's from PC gamer, who, so far, is right on the money with their article. Assassin and Rit skills? Check. Heroes that are controllable? Check. Templates? Check. Dates on PvE correct? Check (it better be, they're giving out a Gray Giant mini-pet...)
Now, there is questions of how exactly the "Incriptions" will work, but I have no doubt they will exist in some form in Nighfall.
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Sep 20, 2006, 10:14 PM // 22:14
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#49
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by Stockholm
Thats a lot of BS, and you know it. If you put up a $100 000 first price in a tournament for the top guilds, you make sure it becomes hardcore.
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ummm........tell it to JEFF STRAIN who said it.....then tell him he is full of bs as i am only quoting him
quote JEFF STRAIN FTW
Quote:
Evil Avatar News: Guild Wars seems to be a pretty hardcore PvP type game. How does Factions supplement the core game in terms of additional appeal? Has there been an effort made to entice people who didn't like Guild Wars? Have there been any creative strides toward doing unique PvE situations?
JS: Well, I think Guild Wars has excellent PvP, especially in the online role-playing genre, in fact it’s the only game with well-designed well-balanced PvP; but that doesn’t mean the game is a hardcore PvPer's game. Guild Wars started life as a role-playing game, and we continue to support that very strongly. Our goal was always for the PvP aspect to be played after you’ve built up your character and played through the role-playing content
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Sep 20, 2006, 10:20 PM // 22:20
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#50
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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Quote:
Originally Posted by Loviatar
substitute HARDCORE FARMER and you are right.
the most people who will/are screaming are hardcore farmers who see a big drop in prices they can charge.
so a big increase in nice items the casual player can afford is bad for the game?
giving all those people who havent farmed 100k plus ectos just to get something they really want but cant afford is bad?
join the other hardcores who have left as this will shake out a few more hardcore and open the door for a ton of casual players
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In one word, more equality and more socialism.
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Sep 20, 2006, 10:38 PM // 22:38
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#51
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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I think it's good.
Let's the newer players, and casual players, get some nice skins and mods, or at least be able to get a sub perfect skin and add the inherent midifier - if that's how it will work when Nightfall comes out.
We'll see this weekend.
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Sep 20, 2006, 10:41 PM // 22:41
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#52
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by The truth itself
In one word, more equality and more socialism.
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the socialism part doesnt fit as the rich are not being taxed to support the common player. they lose not a single item.
this is like increasing the super absorb drop rate resulting in lower prices.
this change wll increase the number and type of mods available and the price of those mods will drop to a much more reasonable price.
also how many times have you read a post from a hardcore farmer demanding the right to choose which mod they salvage?
they got it with the bonus of not destroying the weapon
and the double bonus of a whole new class of mods to sell.
and since these mods will take up a slot appiece (unless they stack) they will be forced into general circulation fast
i like it
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Sep 20, 2006, 10:47 PM // 22:47
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#53
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by The truth itself
In one word, more equality and more socialism.
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That's one word?
Confused as to why the mods have not shut this down, yet...
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Sep 20, 2006, 10:58 PM // 22:58
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#54
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Furnace Stoker
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I totally agree with all Herbalizer's posts here, most others don't make any sense.
I always wanted a more sophisticated item system in this game, more diversity, and some ability for players to craft items. But NOT the way it (probably) will be in Nightfall.
Rare items should be rare, there have to be things expensive and even things like a perfect crystalline which 99% of players will even never see. And that's because those rare and expensive items don't give any advantage over the cheap ones and its ok.
Now what's special about a 'rare' item when it's not rare anymore and everyone can make himself one? Jealous poeple want to also have all that, but when they get them, everyone else will have them too.
About weapon mods - I always thought that players should have an ability to bypass the randomness of salvaging *at a certain cost*, for example as an option at an NPC. And no matter if it was 1g or 5k - the effect would be the same - prices of the most expensive upgrades would go down alot. And this would be good for the game, because even those cheapest collector weapons need the same upgrades as those high end golds. The cost would also work as a gold sink if high enough - i think that minimum 2k would be reasonable. And the salvage kits should work the same as they do now.
Also addind a weapon upgrade trader NPC would be a great thing.
About inherent mods - There just shouldn't be an ability to take an inherent mod and sell it separately and to put it on anything you want. It's just completely wrong.
About weapons that have only 1 inherent (a damage mod or +5ene) - Anet please don't change anything. Chance of getting a gold with *Perfect* inherent is quite high after Factions so there's no need to change anything.
About items that can have 2 inherent mods (shields and caster items) - Perfect items with both maxed mods and in an interesting combination are quite hard to get if you look for something specific. I consider taking these mods out and treating as separate items as still completely wrong, but there can be another solution: Random rerolling of mods! I just loved the Horadric Cube in Diablo2 and something like this would be great - a crafter NPC can perform this operation: a gold item + some materials = the same item with randomly rerolled inscriptions. This could provide uses for different materials, even gems. This would actually FUEL THE ECONOMY instead of killing it !!
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My opinion : Short version ::
-ability to take out an upgrade you want - GOOD if made as a gold sink
-ability to take out inscriptions, trade them or put on other weapons - COMPLETELY WRONG
-my idea, solution - Ability to reroll mods on shields and caster items
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Sep 20, 2006, 11:00 PM // 23:00
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#55
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Oh no!
GW ECONOMY AM DOOMED!
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Sep 20, 2006, 11:25 PM // 23:25
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#56
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Krytan Explorer
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Quote:
Originally Posted by Yawgmoth
I always wanted a more sophisticated item system in this game, more diversity, and some ability for players to craft items. But NOT the way it (probably) will be in Nightfall.
Rare items should be rare, there have to be things expensive and even things like a perfect crystalline which 99% of players will even never see. And that's because those rare and expensive items don't give any advantage over the cheap ones and its ok.
Now what's special about a 'rare' item when it's not rare anymore and everyone can make himself one? Jealous poeple want to also have all that, but when they get them, everyone else will have them too.
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Which do you want, diversity or exclusivity? If a crystalline is so rare that 99% of players won't see one, and everyone else is stuck running around with the crude collector sword, where's the diversity in that?
With a plethora of "high-end" skins that are easy to get, skin choice will become more a matter of personal taste than "hey, look what skin I done got!!!" Instead of something being so rare that people feel the need to show it off if they have one, they can go with whatever they like best. With three campaigns-worth of skins, it's not like it will be all fellblades and crystallines across the board.
What's more, perhaps many of the people who only used collector or crafter weapons before due to cost will decide a couple K isn't too much to spend on a nice skin, and there will be even more diversity.
When we have such a large selection of skins, it seems kind of childish to say, "I want this skin so I can be special, and I don't want anyone else to have one!!" That sounds worse to me than the "jealousy" of wanting to be able to obtain a particular skin that you think suits your character without farming 14/7.
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Sep 20, 2006, 11:49 PM // 23:49
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#57
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Furnace Stoker
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Quote:
Originally Posted by UndeadRoadkill
Which do you want, diversity or exclusivity? If a crystalline is so rare that 99% of players won't see one, and everyone else is stuck running around with the crude collector sword, where's the diversity in that?
With a plethora of "high-end" skins that are easy to get, skin choice will become more a matter of personal taste than "hey, look what skin I done got!!!" Instead of something being so rare that people feel the need to show it off if they have one, they can go with whatever they like best. With three campaigns-worth of skins, it's not like it will be all fellblades and crystallines across the board.
What's more, perhaps many of the people who only used collector or crafter weapons before due to cost will decide a couple K isn't too much to spend on a nice skin, and there will be even more diversity.
When we have such a large selection of skins, it seems kind of childish to say, "I want this skin so I can be special, and I don't want anyone else to have one!!" That sounds worse to me than the "jealousy" of wanting to be able to obtain a particular skin that you think suits your character without farming 14/7.
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There are plenty of gold skins you can get now and only a few are really expensive. You have a multitude of choices about skins right now and we'll see more and more of them coming with chapters and updates. And its good when some skins are more expensive than others, they are sort of a reward. And there are many levels of these rewards already.
And this game is in some part about showing off - all those 15k and fow armors, rare weapon skins, minipets, titles, rank emotes... This is cool and i want more of it
The thing that would actually help average players get a good selection of skins, that everyone can choose something that suits him woul be ::: a greatly improved trading system including an Auction House, instead of destroying the economy
- this would drop prices down, give everyone a broad selection of items and make them buy things without the nightmare of dealing with the spammers in towns.
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Sep 21, 2006, 12:15 AM // 00:15
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#58
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Underworld Spelunker
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Quote:
Originally Posted by Yawgmoth
- this would drop prices down, give everyone a broad selection of items and make them buy things without the nightmare of dealing with the spammers in towns.
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this will happen with this update.
also the ebay/gold sellers will be hit hard on this.
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Sep 21, 2006, 12:26 AM // 00:26
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#59
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by arcanemacabre
Confused as to why the mods have not shut this down, yet...
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I have something called a life.
Stop discussing inscriptions. The arguments and flames are getting old.
Closed.
__________________
People are stupid.
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